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- #Skyrim npc editor loading plugins miscellaneous mod#
- #Skyrim npc editor loading plugins miscellaneous skin#
If you prefer the smooth you can enable the smooth and disable the detailed in zEBD's Texture and Mesh Settings and everything will work the same. *smooth options are included but disabled as enabling them naturally doubles the number of permutations. * any of the normals that have no pubes as they look odd in combination with the pubed schlong due to the one schlong problem. The downside to RBS is that it does not have a way to control textures, so the morphs it applies might make a body that MR.PNUT applies a muscular texture to be fat shaped, etc. You can also use both to up the randomness factor. RBS can be used as a substitute for the mesh portion of this mod, which is why that portion is an optional file. However, just like MR.PNUT it requires bodyslides for the sexes it controls. It can be used to easily randomize the mesh of both Male and Female NPCs. Realistic Body System is, let's face it, actually a lot more awesome than this mod. For example a "normal" mesh can have a "normal", "fat", or "muscular" texture applied but not a "thin", "very fat", or "very muscular". MR.PNUT makes use of this feature to limit the range of textures applied to a given type of mesh. ZEBD allows connecting different types of meshes to different kinds of textures. The above probabilities are especially easy to change. >and finally "very thin" which is applied to less than 1 out of every 100 NPCs.Įvery part of MR.PNUT is easy to customize as it is really just a collection of settings for zEBD. >combination of "very muscular" and "very fat", >"thin" (using slider values in the negative), While any individual NPC can have any valid combination of texture and mesh some are overall more likely than others.
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It's worth it to me to see a randomly obese guard claim to know nothing about my stolen sweetroll.
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Some animations cause flesh to clip through some clothing, extreme body shapes cause clothing to clip through clothing and flesh to clip through flesh. Khajiits will still have the underlying meshes that make them appear fat/thin/etc, but they are all going to be Grey Cats (which is still much more texture variety than vanilla) There is also only one Khajiit texture as I was unable to figure out a way to use zEBD to distribute different textured schlongs (hereafter this will be referred to as the "one schlong problem", it comes up a lot). Not racism or specism, but neck and genital seams. You may see fat beggars or skeletally thin guards. This could be made much more precise and logical, but as it is any given NPC might by thin, fat, muscular, or anywhere in between. *The sweatiest texture is applied only to higher than mid weight NPCs *The thinnest body shape is distributed only to low weight NPCs. *The most muscular texture is distributed only to high weight NPCs. *The hairier bodies are distributed based on race. >MR.PNUT does not apply body types based on class or any other feature except in a few very limited cases:
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#Skyrim npc editor loading plugins miscellaneous mod#
SMMB and zEBD are two mods so awesome that I had to make this mod so that I could use them both in my game! MR.PNUT's settings are somewhere in between. It can also apply specific combinations to individual NPCs, type of NPCs, races, and etc. It can do so randomly, applying a different combination of each to every NPC in the game. ZEBD , a patcher that uses the underlying framework of EBD (which it still relies upon for headpart changing options) to apply textures, meshes, heights and more to NPCs. MR.PNUT applies SMMB textures and meshes to male NPCs using: It allows the adjustment of more than 60 sliders to create thin, fat, muscular, or really pretty much any sort of male body type. Schaken Mods Male Body Slide is an excellent and to my knowledge the only Male Bodyslide.
#Skyrim npc editor loading plugins miscellaneous skin#
It causes every male in the game to look distinct from one another in skin texture, body shape and armor/clothing shape, and randomly distributes any or all installed headparts.
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